The use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. When creating 3D models in an application this includes manipulating vertices and edges to get the desired look. While this works, it can be hard to get the fine detail often required, especially in organic models. Digital sculpting works around this issue by allowing the user to create a 3D mesh in much the same way as a traditional sculptor would. By interactively pushing and pulling areas of the model out, one can create details like texture, pits, and sharp transitions (e.g., the cemento-enamel junction, CEJ) without having to select an edge or vertex.